Play it on: Xbox Series X/S, Xbox One, Windows (Steam Deck YMMV)
Current goal: Wrap up the Reckoning battle pass
Buy it from: Amazon | Best Buy | GameStop
Oh hi, I’m writing about Halo again. Surprised? Didn’t think so. Why am I writing about it again? Well there’s this ongoing 20-plus-year-old obsession I have with the franchise (yes, I’m in therapy, stop emailing me about that) but also: Firefight, Halo’s “horde mode,” is back!
I don’t think I’ve used up much digital ink on Firefight in my previous Halo conversations on this site before, so let me add to the confusion with a confession: I’ve never really cared for Firefight. In general I’m sorta “meh” on wave-based, “horde” modes in shooters. So it’s odd that I’m getting sucked into it this time around.
Is it because this iteration of Firefight is unique? I’m not sure; the “King of the Hill” mode is kinda neat, but I’d like to see more variety and the mode has a few issues it needs to sort out. Maybe it’s the maps that are making this mode stand out more? Mabes; I do think this take on Firefight clicks particularly well on the remakes of Last Resort (called Kusini Bay now) and Exiled; also, Oasis has got to be one of the best large maps Halo has ever had. But like with the game mode itself, I could use more variety. (That’s a problem with Infinite all around. There are a lot of maps now, but I feel like the same ones come up far too often in matchmaking across the playlists).
I think what it comes down to is that Firefight is rather chill. See, I’ve been playing a lot of Husky Raid. If you don’t know what that is, I’ll explain: It’s like if you took Halo multiplayer, distilled it into a 100mg edible gummy, and then ate a whole bag (or two) of that without stopping for air, then washed it down with an energy drink before punching a wall or two while screaming. It’s beautiful, exhilarating, and pairs well with screaming metal music (just how many times am I going to listen to this year’s Periphery record?), but it can be very, very exhausting after I play it for an hour or two. Or five…
So along comes Firefight, giving me a break from shooting at other sweaty players without being as boring as picking on the Spartan bots in Bot Bootcamp. The AI could stand to be a bit smarter, and if I do want a challenge, it’s essential that I play the Heroic variant (or look for a Legendary one in the custom games browser). But it’s not a bad way to keep the Halo mood going without worrying about maintaining a competitive edge. As a result, you’ll definitely find me shooting at more Banished this weekend. — Claire Jackson
Halo Infinite’s multiplayer is free (and the campaign is on Game Pass)
No need to buy yourself a copy. You can get to ‘nade throwin’ and space jumps for the low cost of time spent watching the game download. There is a campaign, however, that you can buy or play with a Game Pass subscription.
While many might argue that Halo has had its best campaign experiences already, Infinite’s has more than a few things going for it, including a wide-open world and a series of “SIlent Cartographer”-inspired delves into ancient and mysterious structures.